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Survival Guide - Dust Settles: Game Overview
Table of Contents:
Purpose:
Survival Guide: Dust Settles is a strategy game meant to strain your mind,
fuel your competitive spirit, and generate a readiness for future events to
come in our world. You may notice parts of this game that resemble others you've
played. Though imitation is the highest form of flattery, nothing was taken
directly from another game. Every bit of this game was constructed and coded
by two of the primary game admins, GameAdmin and Nupsiphi.
The concept of the game is not extremely original, life after the apocalypse,
but there are unique parts to this game that make it original. The basic premise
is that Earth was ravaged by a comet... perceived by Chinese misinformation
to have been an ICBM. Retaliation breeds global war. Large weaponry breeds ecosystem
instability and seismic anomaly. Earthquakes and volcanic eruptions end man's
war and throw the planet into an instant freeze and a nearly lifeless state.
We are creatures of intelligence and stamina. Many more humans survived than
predicted. The human race, though ripped apart and changed forever, will one
day thrive again. Leaders must rally survivors into camps. They must lead those
camps from survival to civilization. They must resurrect humanity from the ashes.
You, however, are a college student that just so happened to survive by hiding
under a pool table at the exact right moment. A few of your friends survived
with you, but know that you are the natural leader. You think quickly and erect
a flimsy, but useful, shelter from the rubble.
You also gather a small initial supply of important
resources for your survival. The future of humanity is in your hands.
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Game Basics:
Obviously,
this is a strategy game. It is heavy on micromanagement, numbers, and thoughtful
decisions. This does not mean that you have to like math to enjoy the game,
though. Many of our players, including some that have played since round one
and/or hit the top 5 multiple rounds, absolutely hate math, yet they continue
to come back and enjoy the game. You will have to make choices and allocations
of resources from the very first click as you play.
This game is text-based. Though there are some pictures, almost all of your
actions will involve numbers that you adjust in a completely text table. A few
will involve merely changing something in a drop down list of options. This
game is not a MUD, though. If you're curious about the overall look of the game,
you can find some initial screenshots in the explanation of the basic game
screen.
The game progresses forward when you end a
turn. Each turn counts as a day in this post apocalyptic world. You will
start with 100 to 400 usable turns (depending on how soon after the beginning
of the round you sign up) and gain a new turn every 10 minutes. The maximum
number of turns stored at a time are 400, so if you miss some, you will not
be able to get them back. The End Turn
page will explain more about the process of setting up a day and ending a turn
as well as the results of ending a turn.
This is a round based game, not a persistent world. Every 28 days, the game
resets to the beginning. This is attributed to a new nuclear war caused by the
person who built the most nukes that round.
Every 28 days a new round will start, giving you a new chance to fight your
way to the top. See this page for more information
on the win scenario.
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Reading this Manual:
As you are reading through this manual there are a few things that will be
repeated. First, the main information will sit in this same box on the left-hand
side of the page throughout this manual. Your toolbar will remain on the right
so you can flip around to different pages whenever you feel like it. Just click
the plus to expand the section and the minus to minimize it. On the top of every
page will be a title in white text. This will tell you what the information
on that page is centered around. Next will usually be a table of contents to
give you an overview of what each page contains and allow you to skip to a section
quickly if you only want specific information. After that will be the header
"Purpose", just like at the top of this page. This is where the manual
will explain the basic reason for whatever the page is explaining. The rest
of the page will be broken down into decently short paragraphs and other primary
and sub-headers so that we cover basically everything you should know about
the game. One thing to note, as you are reading through and clicking links within
the manual, you will occasionally see a link such as stored
resources below. The break between
the two words, unlike End Turn above, means
that each word actually links to a different page.
Places to Start:
This manual has a great deal of information in it which can be overwhelming
when you are just beginning. In order to help with that, we'd like to point
you to a few places that you might want to start.
Signing Up?
Signing Up: This page will help guide you
through the process. This also has information about validating your account
and what to do if you are having trouble.
Character Classes: This page will give
you an overview of the advantages and disadvantage of each class.
Terrain: This page will give you an overview
of the differences between the terrains.
Starting Out?
Newbie Guide: This can really help you understand
the basic mechanics and how to get started. There's even a walkthrough for ending
your first couple of turns.
Ending a Turn: This explains how you end
a turn and move forward in the game.
Basic Research: This page explains how
you research and tells you what combinations open different topics, buildings,
and abilities
Buildings: This page contains links to
all the buildings so you can get more details on each.
FAQs: Some basic (and not-so-basic) questions
are answered here. You might be able to find out what you need to know before
going elsewhere.
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Final Words:
So, now that we've gone over some of the basics, please feel free to read through
the rest of this manual, especially if this is your first round. There is a
Newbie Guide page with some tips and advice
for new players, as well. As always you can ask other players for advice through
the forums or private messages. The game admins will also be happy to help you
out if you cannot seem to find the answer to your question in this manual or
through a former player/the forums. Game admins are listed in black on the Statistics
page. You can send an in-game private message to any of the admins (yes, they
are different people), or send an e-mail to gameadmin@dailywheel.com.
Good luck, and have fun.
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