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Survival Guide - Dust Settles: Aircraft Aircraft are completely geared towards air raids
and battle. Whether they strike during
an army battle like choppers or as a separate strike, their entire purpose is
to help destroy troops, buildings, and
vehicles. Aircraft will be constructed
through garages and launched through the
Attack or Defense
pages for choppers and the Air Force page
for bombing runs.
Back to Top You must research Mechanical Engineering
to 25 and Weapon Design to 12 before you can assign these for construction in
your garages. You will construct fighters through the Garage page. You must have the appropriate
research and at least one fully manned
and staffed garage. Once you have this you
can select fighters from the drop-down list and assign it for production. You
can construct 1 fighter from each manned garage each day at a cost of 50 building
supplies and 25 CEPs apiece. If you
do not have enough resources to cover the production costs, you will not construct
any that turn. You cannot produce your own fighters if you have a minting
license. These planes will fly into an air battle
to defend either an attacking camp's bombers or a defender's camp, depending
on whom they belong to. When you set up a group of bombers to attack
another camp, you will probably want to send along some fighters to help keep
your bombers safer as you fly into range of the defending camp. If your camp
is attacked by a bombing run, any fighters that you have in camp that can be
manned will be scrambled to attack the
incoming bombers and fighters if necessary. Attacking fighters can be shot down
by defending fighters, SAMs, and
antiaircraft guns. Defending fighters can be killed by fighters sent as escorts.
Make sure you have enough army units assigned
for an air battle and enough fuel for
your fighters, or you will not be able to assign them. Continued Weapon Design research will
improve the accuracy of the fighters to the maximum possible shown above. As
with other weapons, this accuracy is the
accuracy of your fighters before weather
and season modifications. One of your primary limitations to constructing fighters will be the cost of
production. You must be able to supply 50 building
supplies and 25 CEPs for every fighter
that you construct. You also will only be able to produce 1 fighter per day
from each staffed and manned garage that
you have. You will not be able to construct bombers if you have a minting
license.
Back to Top You must research Mechanical Engineering
to 40 and Weapon Design to 20 before you can assign these for construction in
your garages. You will construct light bombers through the Garage page. You must have the
appropriate research and at least one
fully manned and staffed garage. Once you
have this you can select light bombers from the drop-down list and assign it
for production. You can construct 1 light bomber from each manned garage each
day at a cost of 100 building supplies
and 30 CEPs apiece. If you do not have enough
resources to cover the production costs, you will not construct any that turn.
You cannot produce your own light bombers if you have a minting
license. Light bombers will fly into a camp as part of an air
raid. These planes will target the defending camp's guard
posts, barracks, fuel
refineries, wall, tanks,
AAV, pillboxes, antitank cannons,
factories, and antiaircraft guns. They
can cause a large amount of damage, but can be shot down before or after dropping
their bombs by antiaircraft weapons,
SAMs, or defending fighters. Just because the bomb successfully hits a targeted
building, defensive structure, or vehicle, doesn't mean that the plane will
make it back to your camp intact. Make sure you have enough army
units assigned for battle and enough fuel
for your bombers, or you will not be able to assign them. Continued Weapon Design research will
improve the accuracy of the bombers to the maximum possible shown above. As
with other weapons, this accuracy is the
accuracy of your bombers before weather
and season modifications. One of your primary limitations to constructing light bombers will be the cost
of production. You must be able to supply 100 building
supplies and 30 CEPs for every light
bomber that you construct. You also will only be able to produce 1 bomber per
day from each staffed and manned garage
that you have.
Back to Top You must research Mechanical Engineering
to 50 and Weapon Design to 25 before you can assign these for construction in
your garages. You will construct bombers through the Garage page. You must have the appropriate
research and at least one fully manned and staffed garage.
Once you have this you can select bombers from the drop-down list and assign
it for production. You can construct 1 bomber from each manned garage each day
at a cost of 150 building supplies and
50 CEPs apiece. If you do not have enough
resources to cover the production costs, you will not construct any that turn.
You cannot produce your own bombers if you have a minting
license. Heavy bombers are a completely offensive weapon, and thus will only be used
to attack another camp in bombing runs. These
planes will target the defending camp's guard
posts, barracks, fuel
refineries, wall, tanks,
AAV, pillboxes, antitank cannons,
factories, and antiaircraft guns. They
can cause a large amount of damage, but can be shot down before or after dropping
their bombs by antiaircraft weapons,
SAMs, or defending fighters. Just because the bomb successfully hits a targeted
building, defensive structure, or vehicle, doesn't mean that the plane will
make it back to your camp intact. Make sure you have enough army
units assigned for battle and enough fuel
for your bombers, or you will not be able to assign them. Continued Weapon Design research will
improve the accuracy of the bombers to the maximum possible shown above. As
with other weapons, this accuracy is the
accuracy of your bombers before weather
and season modifications. One of your primary limitations to constructing heavy bombers will be the cost
of production. You must be able to supply 150 building
supplies and 50 CEPs for every bomber
that you construct. You also will only be able to produce 1 bomber per day from
each staffed and manned garage that you
have.
Back to Top You will open the ability to build choppers by researching
Mechanical Engineering to 50 and Weapon Design to 25. Choppers will be constructed through the Garage page. Once opened you can assign
your staffed and manned garages to begin
producing choppers. For a cost of 100 building
supplies and 30 CEPs for each chopper,
you can produce 1 per day from your manned garages. You will not be able to
produce choppers if you have a minting license. These aircraft will fly into battle with
your troops to provide extra cover from the air for your ground troops. These
are great for either offense or defense,
but can fairly easily be taken down by a number of different weapons,
especially stinger rockets. Antiaircraft
guns will not fire at the attacking troops' choppers. Continued Weapon Design research will
improve the accuracy of the choppers to the maximum possible shown above. As
with other weapons, this accuracy is the
accuracy of your choppers before weather
and season modifications. You will have multiple limitations regarding your choppers. Your first limitation
will be the amount of research required
to open them. Next you will have to have enough supplies
and CEPs to cover the costs of production
for each chopper. You will also need staffed and manned garages
in order to produce them. Of course, if you have a minting
license, you will not be allowed to produce your own choppers. Finally,
you must make sure that you have enough army
and fuel to meet the requirements for sending this aircraft into battle
or they will stay home. |
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