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Survival Guide - Dust Settles: Training Military
You cannot have a true military with any ability to use weapons,
especially things like tanks, planes,
and other large and heavy weaponry without at least some training. Beyond that
having officers to help keep your common army
organized and special ops to send on raids,
will require more training. You can't just send a common civilian
through the same amount of training that it takes to train them into a standard
army unit and expect them to be ready to take on the role of an officer or special
ops unit. Officers and special ops must be trained from already trained army
units. Militia are civilians and will be
assigned for training through the Defense
page. Use the Attack page or the special
ops page to relieve or demote units as needed. You will open the ability to build classrooms
by researching both Recreation and Marketing
to at least 10. Once you have done this and built at least 1 active classroom
(remember they need power), you can
begin training army. You will train army using the tools in the Classrooms page found on your left
control panel. This link will remain inactive until you have your first
classroom constructed.
At the top of this page, you will see information regarding your current army
size, its competency, and the queue for assigning training. You will be able
to see how many people you have available
for training, how much space you have left in your barracks,
and how much classroom space you have
for training. It will cost you 1 CEP for
every army unit that you want to train. In order to set people for training,
you will have to have enough classroom space, barracks space, available population,
and CEP to cover the number of people that you want to assign. If any one of
these falls short, you will not be able to assign those people for training.
Also, while you are training army, keep in mind the possible competency drop
if you assign too many civilians for training as well as the officer requirements
to keep your troops organized.
Once you have set a group of army for training, your assignment tools will be replaced with a message reminding you that you can only train one set of army at a time. Basically you should set as many people for training as you want/can afford to train at once. Then prepare to not be able to start another training group until after the 6 turns required for that training have passed.
At the bottom of the Classrooms page (and the Defense page), you
will see a table similar to the image above. If you have not assigned any of
a given military type or militia for training,
the table will be empty or will only display the groups that you have assigned.
Army training, no matter the size of the group, will always take 6 days. You
can cancel these training orders at any time during these 6 days. When you decide
to reassign a training group, you will have to restart from scratch, though.
Your army will become available for use as army once their training is over.
Until then, those units will not be available for any other use. You will be
notified in your end turn notice when your
army training is complete. If you send out any sort of attack, including an ops raid or a bombing run, your training will be paused until the remaining units return.
One thing that will inhibit the number of people that you can
train as army is the requirement for officers
to keep your troops in order. In order to keep up weapons
production and to prevent mutiny during battle,
you will have to train 1 Captain for every 500 troops, 1 Colonel for every 10,000
troops, and 1 General for every 100,000 troops. Having a colonel or general
does NOT take the place of the lower officers. You must have all officers if
you have enough army to require them. (Basically, by the time you are training
a general you should have and keep the 10 colonels and 200 captains 100,000
troops require.) In order to keep yourself truly covered, you will have to train
a new officer each time you pass the halfway point to the next requirement,
i.e. at 250 army, you will need to train your first captain. This captain will
cover your army until you reach 750 total units.
In order to have special operations officers
that you can use to attack another camp, you must train them. Special Ops are
specially trained, elite soldiers. Due to this and the nature of their missions,
you will only be able to train a very limited number of special ops. You can
train 1 special ops unit for every 1,000 army
units as long as your army competency is Veteran or better. The number of army
required does NOT include officers. This means that to build your first ops
unit, you should have trained a total of 1,003 army units, 1,000 for army, 2
for officers, and 1 for ops. Though you must continue building up your army
in order to create new ops, your ops will not be relieved if your total army
drops below the standard requirement. You just won't be able to train more.
You can increase the number of army, officer
units, and special ops that you can train
in each classroom by researching
Time Management. This will not increase the number of ops units that can be
trained due to army totals, only how many ops units a classroom will hold at
a time. Your primary limitations for all three training types will be classroom
space, available people, and CEP requirements.
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