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Survival Guide - Dust Settles: Garden

Table of Contents:

I. Purpose
II. Basic Information
III. Opening Requirements
IV. Improvements
V. Limitations
VI. Displays
VII. Special Considerations When Demolishing

Purpose:

Gardens are one of the buildings that you can build from the beginning. These structures will allow you to begin producing your own food for your people to supplement what you can find through exploration for a minimal cost.

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Basic Information:

Garden
Garden
Building Name
Size (Land Units)
Supplies Cost
Garden
Garden
1
3
Workers to Construct
Staffing
Daily Cost
3
2
2 Dsp
Daily Production
Defense
Housing
5 food
1
0

Gardens require 2 disposables each day to run as well as two people to staff. In return you will be able to produce a minimum of 5 food per garden on a single unit of land. These structures will be very important at the beginning of the game as a way to streamline your exploration for a single type of resource.

You will use the Construct screen to build gardens as you would any other building. You should keep an eye on your disposable costs as you build them and make sure that you have enough people to either explore for the needed disposables or enough recycling plants to cover the cost.

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Opening Requirements:

Gardens are a basic building and do not need to be opened.

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Improvements:

You can increase the output of your gardens by researching Gardening. Each level of research increase will show at least a minor increase in production, which can greatly benefit your camp.

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Limitations:

In the beginning your primary limitations will be staffing costs and disposables costs. As long as you feel that you can afford the costs, you can build as many gardens as you have the land, supplies, and daily costs to support. Gardens are more vulnerable to storms than most structures, so guarding them is something worth considering.

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Displays:

One of the main displays you will want to keep your eye on while playing is your Peoples page. The chart on the bottom of this page will show you how much food you are producing vs. how much is being consumed by your population. This will help you keep an eye on when you might need to build more gardens. You will also want to watch the disposables display on the Peoples page to judge whether or not you can afford to build more gardens, especially before you can build recycling plants.

Garden row from the Your Camp's Buildings table on the Construct page

On the Construct page you can keep track of the number of gardens you currently have staffed and change this number as needed. Remember, if you get such a high deficit of disposables that your gardens are automatically unstaffed, you will not be able to restaff them until you have enough disposables to cover their cost.

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Special Considerations When Demolishing:

The main thing you will want to consider when demolishing gardens is whether or not you can produce enough food or find enough food through exploration to feed your people. You can feed your people off of food that you have in storage, but after three days without food, your people will begin to leave. Once you get farms, you may decide to demolish all of your gardens and replace them with farms. The main thing you should remember here is to demolish gardens as you build the farms. This will keep you from going into a large food deficit if it takes you a number of turns to explore for the needed land or if you lack enough workers to build all the farms you need in one shot.

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 Game Overview +/-
 Getting Started +/-
 Units and Resources +/-
 The Main Game Screen +/-
 Camp Activities+/-
 Research +/-
 Economy +/-
 Attacking a Camp +/-
 Alliances +/-
 Focus Paths +/-
 Camp Information +/-
 In-Game Communications +/-
 Extras +/-

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