Survival Guide - Dust Settles: Special Operations
Table of Contents:
The purpose of special ops defenses are
to keep them from having much if any success during a raid
on your camp. Keeping your defenses high will help to throw off the ops' timing
and increase your chances of spotting them and killing them. At the very least,
a good defense should mitigate the damage to a point where an ops
mission can never have more than a 49% overall success rate, though their success
on any of their target sets during the raid may be much greater than 49%. Remember,
each time you successfully stop an ops mission, that success is added to the
total needed for opening your second level missions.
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One of the primary things you can do to keep yourself protected from ops
is to keep up your constructible defenses. You should keep plenty of wall
coverage, lights on your buildings, manned
guard posts, and barbed
wire on the walls. If you can keep full coverage of all of these structures,
you are guaranteed a defensive victory, though you still may suffer some losses.
Of course, adding laser fencing to your
walls will give you a major ops defense boost.
Your next major defense against ops will be research.
High levels of research in Weapon Design, Military Tactics, Architecture (especially
for protection against sabotage), and
Ingenuity will help increase your chances of spotting the attacking ops
and give your militia and ops a greater
ability to kill them with fewer losses. Obviously an ops unit will be able to
kill more militia than militia can kill ops in general, but this difference
can be decreased if your research is high enough.
Your final defense against ops, and one of the primary things that will help
to keep your losses down, are your militia and ops units. You will primarily
be depending on your militia to keep you safe, though your ops may occasionally
spot the attackers. Keep around plenty of extra militia and short ranged weapons
to help capture and kill some of the ops before they can get back. If the ops
are on an info gathering mission, killing all of them will actually prevent
the attacking camp from finding out anything about you or your alliance. Obviously
the other mission types cannot be completely stopped so easily. Be sure to keep
up your military competency as this will give your ops a boost when they end
up being the ones to take on the invading forces.
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There are multiple places that you should check to make sure that your camp
is properly defended. Your primary page of interest will be your Infrastructure
page. Here you can keep an eye on your wall
and barbed wire coverage, your light
coverage, and your guard post coverage. These
details can help you remain covered as well as possible so that you are not
left with holes in your defenses. You can also find out details about your wall
coverage and guard post coverage by checking the left
Infrastructure bar and the Defense
Your Defense page will be important for keeping track of your militia
as well. This is where you can check your current militia numbers and train
or relieve them if needed. You can use this page to see how many of your militia
are in guard posts and how many are available for other patrols. You will need
plenty of extra militia to increase your chances of finding and killing invading
ops. Your Barracks page will be useful for
keeping track of the number of short range weapons
that you have in storage. These will be the only weapons that your militia will
be able to use to protect your camp.
Your own ops units will occasionally spot
and attack the invading forces, with a much better ability to take out the invading
ops with fewer casualties than your militia could accomplish. Use the Special
Ops page to keep track of how many ops you have and the Classrooms
page to check military competency and to train new ops units.
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