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Survival Guide - Dust Settles: The Survival
Guide
by The O RLY Factor
Purpose:
This is a guide provided by The O RLY Factor, a continuous top seat camp turned
admin who won two rounds and earned various "titles" from GameAdmin
as he found new and ingenious ways to rocket up the charts
and gain excessive amounts of score in a
time-frame that often seemed inhuman. This guide should help you as you dive
into the world of Dust Settles, especially if you want some basics for starting
before you dive into the more in-depth parts of the manual.
There are a few pages to this guide.
Page 1 - Mechanics: This page
discusses some of the basics about the game and how it progresses.
Page 2 - Starting Over: This page
gives an overview of things that you will be doing as you start the game.
Page 3 - Sustainability: This page
discusses some things you will need to do as you begin to grow.
Page 4 - Thriving: This page talks
about things you will want to pursue once your camp is decently self-sufficient.
Page 5 - Now What?: This page gives
you some basic things to keep in mind as the game progresses even further.
Page 6 - Ending Your First Turns:
This page gives you a step-by-step example of what ending your first few turns
will be like.
Each page of this guide will provide you useful information about how to begin
and what things are important in the early part of the game. Some other pages
of interest early in the game will be:
Basic Research: Information
about researching, what topics do what, and what combinations open what
Buildings: Links to pages
with information about each type of building
Messengers: Information
about what messengers are used for and how to assign them
Ending a Turn: More details
on how to end a turn and what that entails
Exploration: More detailed
information on exploring and the limits you'll run into
Recruiting: More detailed
information about recruiting and the limits involved
Construction: More
detailed information about constructing buildings, the queue, and staffing buildings
Neutral Exchange Camp Overview: Information
about the NEC and the services it provides
Aid: Information about both
standard and alliance aid
Anonymity and Cool Down: Details
about anonymity and cool down
Battle Overview: An overview
of the basic battle system, click here
for an ops overview, or here for an
overview of the air battle system
Weapons: Details
about the different carried weapons available for army units, be sure to check
the trade market and merchant
camps to see what might be out there if you're unsure of what tech you need
Vehicles: Details
about the different vehicles in the game
Aircraft: Details
about the different aircraft available
Player-made Strategies:
The SG Wiki is a fount of information on formulas and strategies
that the players of the game have found and developed over time. You can also
find other advice and information through their links page.
Remember, your game admins for the round are noted in the welcome box that will
appear on your main game screen the first
couple of turns.

GameAdmin (Robert), NuPsiPhi (Richard), O RLY (Zack), and Valhalla (Val) are
all more than willing to help you with any questions you may have as are many
players. If you can't find something in the manual, the forums,
a private message, or the IRC
channel are always available. If you are having problems with validation,
e-mail GameAdmin@dailywheel.com
using the e-mail that you signed up with for assistance.
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