Survival Guide - Dust Settles' Main Screen: Left-Hand Column
The left-hand column contains all of the links to the primary pages that you
will be using throughout the game. These are the pages that you will use to
increase your resources, build all buildings and advanced weapons, set all attacks,
increase your population, and watch all of the more in-depth statistics about
your camp and others'. There are three main parts, the Control Panel, which contains the links to all the primary pages, the Infrastructure
column, and the buttons, which will take you to the DSO screen or the Camp Leader's Lounge.
The control panel is split up into sections so that you can more easily find the page you are looking for. These sections are, "Main Menu", "Exploration", "Construction", "Research", "Battle/PVP", "Camp Stats", "Optional Pay", and "Account". Each section contains links that are appropriate to it, such as the Construct link being in the "Construction" section or the Special Ops link being in the "Battle/PVP" section.
This link will take you to the Explore
page where you will set up the details for exploring missions. You will send
out some of your population to explore for
food, disposables, building supplies,
land, or all of these at once. You
can also send these people out with buses
once you have the ability to construct
In order to find and recruit the survivors
that live and wander around your camp you will have to click this link to use
the tools on the Recruit page. Here
you will set up some of your population to search the surrounding area for survivors.
Once you have some buses and gas, you can send them with your recruiters to
help increase returns.
The Construct page is where you will
assign workers and set up queues to build
the buildings your camp will need. Click
this link if you have something that you need to build or demolish, if you need
to change staffing, or if you just want to check out certain totals and daily
In order to build your own buses, armored
ground vehicles, or aircraft, you will
need an active garage or two so that you
can access this page. Here you will be able to set up construction of any vehicles
and aircraft that you want.
Patriots and cruise missiles, once opened
will be constructed and launched through this page. Multiple levels
and types of research are required to
build and launch these two missile types.
Once you have the ability to build nukes,
you will use the Nuke Factory page to construct up to four at a time. Once you
have met the research requirements, you will also build nuclear reactors for
power in this page.
If you end up with too many vehicles,
defensive structures, or weapons,
you can just turn them back into building
supplies. You will get back whatever building supplies you put into the
construction of those items, though you will not get back any CEPs.
You will need at least 1 active recycling plant
to access this page.
Once you have done enough research to
open a focus building and you have committed
yourself to a path, this page will become active. Depending on what path you
decide to follow, this page may only be a message reminding you to look in the
Nuke Factory or Garage
for the items that you can build for your specific focus or it may hold your
options for smelting ore.
At first this choice will not be accessible.
Once you have enough people, though, you
can build a lab or two and start researching.
Research will be one of the biggest factors in your progression from living
in tents to building and launching missiles.
Later in the game, when you have met the requirements
to build and have built at least one
advanced lab, you will be able to access
this page and begin researching more advanced researching topics like Uranium
Extraction and Automated Trajectory Calculations.
After you have opened the ability to build classrooms
and barracks, you will be able to begin
sending trained army units out to attack
other camps. This page will show you all of your basic army and offensive attack
related details and options. You will be able to access this page from the beginning,
but you will not be able to use any of its features until you have the buildings
In order to defend your camp against invading
armies, you will want to use this page to train militia
and set up your appropriate defenses, including construction of defensive
structures. Some basic information regarding your guard
posts can be found on this page as well.
Stealing information, sabotaging buildings, poisoning population, or assassinating
officers it's all in a day's work for your special
operations officers. You will use this page
to set up their missions.
This is where you will set up bombing runs on other camps. Air defenses are
automatic depending on what you have available.
Weapons production will be started and
adjusted through this page. You will get
a basic chart explaining details about your barracks. Beneath this will be the
charts and tables with your weapons building options.
In order to train something more impressive than militia, you will need to
set up training queues in your classrooms.
Army units, special ops, and officers will all be trained through this
page. This page will open once you have at least one active classroom.
You will be able to keep track of primary resource
production, camp morale, and other bits
of information about your population on this
page. You will also use this page to change rations and cast out population
For information about wall, guard
post, and light coverage; storage,
waste, and communications
status; and power production you
will want to check out the Infrastructure
page. Though some of this information can be found in other pages or on parts
of the main screen, you will find more detailed
information on this page.
The Statistics page is where you can
check your score compared to others around you and check other ranks. Some ranks
will not be displayed until the end of the round due to the fact that certain
ranks would give away too much information about a camp mid-round.
If you decide that you would like to spend 5 bucks
or so for a special spy or scribe, you will use this page to purchase them.
This is also the page where you will assign the spies you bought a specific
camp to watch and where you will read their report(s).
In this page you will find options for your camp that you shouldn't have to use very often. These options will allow you to change your terrain before turn 9 (in case you made a mistake during sign-up), and kill off your camp in case you want to start over fresh before the round ends.
This column serves the same purpose as the resource
counters on the top bar, it just shows different
you get a high enough level of Time Management
Research, you can begin to set up Daily Standing
Orders. These are tasks that will be performed every turn without your having
to reset it each and every time. The following are the new orders that will
open with each increase by 5 in Time Management research starting at 10. All
orders previously opened will still be available for use.
Whenever you feel like participating in a chat with other camp leaders or just
feel like wasting some time until you get some more turns, you can head to the
Camp Leader's Lounge for an IRC
chat and a mini-game that will earn
you in-game resources and CEP.