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Survival Guide - Dust Settles: Peoples Page
The Peoples page is a spot where you can find out many of your camp's basic
population related statistics. You will be
able to keep track of morale levels and
coverage percentages to keep your morale high. The production vs. consumption
of resources will be shown as will a
projected camp sustainability. Finally, this page is where you will be able
to change your camp's rations and cast out population if needed.
While you will, of course, be able to quickly find out your camp's morale
on any page by looking at the top bar, the
Peoples page will give you a graphical display of your camp's current morale,
allowing you to figure out how close you are to the next level above or below
your current. This can help you avoid suddenly dropping into a low level morale
without realizing it or shoot into a higher morale by making a couple of changes.
Keeping a high level of morale is important for your camp for many reasons,
so having a display for easy access is very important as the leader of a camp.
In order to help you keep an eye on your overall recreation
coverage, you can check the display just below your morale graph. This display
will show you how well you are meeting your camp's current demand for recreation
facilities. If this graph is at 100%, you have completely met your camp's
current requirements and you will not have to build
anymore for awhile. The closer that number is to zero, the more you will have
to build. Remember, one recreation facility will cover a minimum of 200 people.
You will receive no extra benefit for having greater than 100% coverage.
Just as it is important for your morale
to keep an eye on your rec coverage, it is
important to know how well covered your camp is regarding its medical
needs. Beyond the fact that higher medical coverage will improve your morale,
you will also decrease population loss due
to radiation poisoning and injury if you have better coverage. Since each medical
facility will cover 1,500 people at minimum, their high costs are a bit easier
to swallow. This chart, like the one above will show you how well you are meeting
your camp's medical needs with 100% or greater being fully met and 0% being
completely unmet. You will not get any extra benefit for greater than 100% coverage other than
extra time before you need to construct
another building. Remember, even 100% medical coverage will not stop losses if global Sr-90 reaches lethal levels.
One great way to quickly improve your morale
is to up your camp's rations. Your people
will be much happier if they feel that they don't have to worry about food
being scarce. Your rations will start at 1, meaning that each person in your
population is being fed 1 meal (unit of food) each day. Each ration level represents
the number of units of food that each person in your camp will eat in a single
day. Of course, militia, army,
and special ops all have extra food requirements.
Militia will eat one more meal per day than your rations. Army, and ops will each eat 2 meals per day, no matter what your rations are, and officers will eat 3 meals per day. If you want to change your rations, merely click the circle
below the ration of your choosing and click the button at the bottom of the
chart. You will typically not see an immediate change in your morale, as morale trends up and down like score, and you will
be able to check the Resources Flow Chart to see what your new consumption :
production ratio is.
Though you will get a daily report through your end
turn display showing you what your camp consumed as compared to what it
produced/found that day, you will be able to see exactly what your camp is producing
compared to what it is consuming in this chart. This chart does not take into
account any resources that you may be bringing in through exploration
or trade. Only what your gardens,
farms, recycling
plants, etc. are actually producing is displayed here. Whenever
your production or consumption rates change, whether it's because you bring
in new population through recruiting,
up your rations, construct new buildings,
or perform any other action that would cause this type of change, this display
will automatically be updated to reflect this change.
Being able to estimate how many people your camp can sustain and judge when
you need to build more of a resource
producing building can be very important
for a camp. This calculation will take into account only the same numbers as
the chart above it, what your camp is currently consuming as compared to what
it is actually producing, not what is being brought in. This number also does
not consider available shelter space,
which can limit your population increase until you build more.
At times during the game, you may occasionally run into an instance where you just
won't be able to really support the total number of people
that you have. If things become really desperate you might want to consider
casting out some of the excess so that you can build your camp up to an equilibrium
point where you can begin recruiting
again. You will only be able to cast out up to 20 members of your camp at a
time since you will NOT be able to undo this action. Once you have stabilized
your camp and feel that you can justify adding more people, you can recruit
to refill those positions that you cast out. |
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