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Survival Guide - Dust Settles: Recruiting
This game is set on a day to day time scale. That means that even if survivors
get pregnant and have children, there would
be no time for them to grow and become workers. So except for the occasional
random people wandering in the only way to expand your camp is to actively look
for survivors. There are a lot, but the total number is not infinite. It is
the end of the world, there are only so many you can find.
You will send out groups of recruiters through the Recruit page. On this page
you will see some basic messages about the total number of people you have available
to be sent out at one time. You can only send out as many people as you have
free at any given time. At the beginning of the game, you will want to stick
to small numbers because you will pretty much always find at least one person
if you send one person searching. As you progress, you will want to send out
more people in order to better your chances. Returns from recruiting missions
will always be random, but more people sent will generally mean more returns.
There are limits, though, to how effective a search mission with a large number
of people can be. Sending buses will help increase your returns.
Once you have set a group of recruiters to search, you can cancel that order
and disband the search party at any time before you end the turn. If the group
has been sent out for multiple days, you will only be able to cancel the search
before ending the first turn. The number of people you send recruiting
must be entered manually by typing the number in the text box (or accepting
the maximum number that will be entered automatically) and clicking now. Once
you have set up a group to search, you will receive a basic message telling
you how many people you are sending out in that search. These people will be
unavailable for any other task until you cancel the search or until the search
is over. At the beginning of the game you will only be able to send out your recruiters
for a single day at a time. Later on in the game, you will be able to open
the ability to send out your recruiters for up to five days at a time. You
will select the number of days that you want to send the recruiters for from
the drop-down menu beside the text box where you enter how many people you want
to send. Tracking is the primary research associated
with recruiting, though Vehicle Transport will also help to improve your results
when you send out a search party. Time Management allows for sending multiple-day
search parties. You will also be able to send out buses
to aid in your searches, though the number you can send will be limited by multiple
factors. Advances in morale will allow
you a higher chance of finding a survivor that will stay. You will also have
better returns during the summer and winter,
since the survivors are going to want to get out of the extreme heat/cold, and
when the weather is sunny or cloudy. The
milder temperatures of the spring and fall will cause a more placid attitude
among the random survivors, causing your returns to be lower. Rainy/snowy or
stormy weather will just make everything more difficult with survivors hiding
from the poor conditions and your recruiters struggling through muck, mud, and
nasty weather.
Once you have opened the ability to build garages,
you will be able to send out busses with your recruiters. You will be limited
to 1 bus for every 50 people sent out recruiting. Sending any more would be
a waste of gas and could cause too much
wear on the vehicles. You will also need to have enough gas to fuel your buses
and enough staffed garages to fuel them (1 for every 4 buses). Finally your
camp's overall size (total land, not just developed) and Vehicle Transport research
will limit the number of buses that can be sent. Check the text below the assignment
queues for the number that you can send.
You will only ever be able to bring back people after a recruiting mission if you have enough shelter to house them. If you are getting low on shelter, you will see this message on your Recruit page above your normal choices. This is just to remind you that you will need to build more shelter soon, if not immediately if you want to bring back more people. At the beginning of the game this message isn't quite as important since you will be bringing back very small numbers, but later this will become much more important, especially once you can begin handling the survivors who will occasionally wander by your camp.
Your other major limiter will be communications
coverage. At the beginning of the game when you have less than 5,000 land,
you will be able to send out recruiters with little more than old maps, compasses,
and maybe a couple of walkie-talkies and have them all come back safely. After
this, though, your people will be wandering too far away on strange terrain
(this is the apocalypse, the cataclysms would have changed the landscape a bit)
to be able to always find their way back. This is where your communications coverage comes in. You will want to build enough comm
relays to keep yourself covered. If you see the warning above, you are
lacking the needed communications coverage
and you will lose recruiters when they are sent out.
Each person can only really search so much land in a single day. After all
you are sending these people out from the edges of your camp to go as far as
they can that day and come back by nightfall. Even when you send out a search
party for multiple days, half of that time will be used going out, while the
other half will be used coming back. Your camp radius is used to determine how
much land you could possibly expect your people to search at one time. This
will provide a limiter for your population once you get large if you do not
increase your camp size physically as well. |
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