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Survival Guide - Dust Settles: Seasons
Seasons provide your camp a bit of time reference in this post-apocalyptic
world. As in the pre-apocalyptic world, seasons will pervade all of your daily
life, affecting everything from the temperature, to the look of your game
screen, to production and returns from common tasks. Each season will last
90 turns (3 in-game months) and you
should immediately notice when the season changes due to the color change that
will occur on your screen. Your camp will always start a little ways into spring
so you can begin building up before summer storms and especially before the
winter chill sets in.
Information about what season you are in will permeate your entire game screen.
Each season will have its own associated color schemes with everything from
the image at the top of your screen changing
to the background gradient. Your spring color scheme will be similar to the
first image above with purple, blue, and green filling the screen. The summer
screen will have more reddish tints and dry brownish-yellows. Fall will go to
more faded, grayed-out purples and orangish-browns as in the third image as
things begin to cool off. Your screen in winter will consist primarily of grays
and whites as the world becomes blanketed in snow.
Each season has its own effects on your camp's production and returns from
missions. Most of the seasonal effects will be relatively mild, noticeable,
but mild. Your explorers will have
an easier time searching for their assigned resources
if they are searching in the spring and fall, when temperatures are milder.
Summer and winter, with their harsh weather,
will provide more of a challenge to your explorers, leading to poorer returns.
Recruiters, on the other hand, will
have an easier time finding and bringing back survivors during the summer and
winter, since the survivors will want to find shelter.
The spring and fall will produce less results for the recruiters since the random
survivors wandering around will have less incentive to want to get out of the
elements. Summer and winter have other effects though that will be felt more
quickly. One of the biggest effects of summer on your camp is the increase in storm
activity. With the summer heat, any slight cool front moving through has the
potential to create storms. Any time you have storms roll through your camp,
you have the chance to have a severe storm hit that could cause serious damage
to your buildings. During the summer,
more storms means a higher possibility of damage, if you don't have the proper
protection. Remember, if your buildings
are destroyed by a storm, they will all be unstaffed. Winters are not only as cold as they were before, but now they are getting
colder (nuclear winter). This means that your people are going to need more
than a roof over their heads to make it through those cold winter nights. They
are going to need warmth. This means that you will have to burn building
supplies to keep your camp warm. You will need to provide one building supply
per shelter and barracks
to help your camp stay warm. If you do not have enough supplies to cover your
shelters and barracks, then you will not have enough supplies to cover any small
or large generators or weapons
production. You will be able to overcome this cost once you open nuclear
heating through your advanced research.
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