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Survival Guide - Dust Settles: Special Operations Officers
Special operations officers will be used
to attack another camp in secret. You will be able to sabotage buildings,
steal information, poison water
or crops, and even assassinate officers
when you run a mission. You will need plenty of militia,
manned guard posts, active lights,
wall, and barbed
wire to keep yourself well protected
from similar attacks. Though it is often difficult to get a true "success"
on any ops mission, a failed mission can still cause a great deal of damage
to a camp. Training Special Operations Officers: In order to have special forces that you can use to attack
another camp, you must train them. Special ops can only be trained from
army units with a minimum army competency
of veteran and only then at a rate of one ops unit for every 1,000 army units.
Check the Classrooms page for more details
on training ops. Your ops will live in the same barracks
that they lived in as army units. Because of this you shouldn't have to worry
too much about training ops units since they do not need extra barracks space.
The barracks provide your ops a place to get together each day and work on building
weapons as well as do their own planning and training while waiting for a camp
to raid. Only those barracks with full quarters
will produce weapons. Feeding and Paying Special Ops: Your special ops will require one more meal
each day than your current rations. Once you have ended 1,000 turns, you will
have to begin paying your special ops units or your population's morale
will drop to poor. These guys are risking their lives to make sure that your
camp to perform sneak attacks on other camps to gain information, resources,
and even people for your camp. The least you can do is feed them well and pay
them. The primary function of special ops units is to run a specified mission against
a camp to cause more subversive damage than a full-on assault. They will be
able to do various tasks ranging from gathering recon to sabotaging buildings
to assassinating officers. Special ops mission will be set on the Special Ops
page. Special Ops are specially trained in hand-to-hand and melee combat with makeshift
or stolen weapons and will not use standard weapons
in battle. You can improve your ops in multiple ways. The primary ways to improve them
is through research. Military Tactics, Weapon Design, Coercion, Ingenuity, and
Architecture should all be researched heavily to help improve your ops skills
during a mission, not to mention the fact that you will need to do a good deal
of research in Military Tactics, Ingenuity, and Coercion to open the second
level missions.
The main limit you must remember when sending special forces to attack a camp is the fact that you can only attack a camp 3 times with special ops during any 24 hour period as long as they remain within your attack range. After 3 attacks you will have to wait 24 hours from your first attack before you can attack again. If you space out the attacks, you will have to space out your next set accordingly. There is also a limit of 10 attacks on a camp total in 24 hours.
When you send out special ops on a raid, be sure that you can stand having them gone for 6 days (turns). Since special ops do not defend against anything, you shouldn't have much problem, though. You can check back on the Special Ops page at the bottom to see the basic details about the attack you sent.
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