|
Survival Guide - Dust Settles: Statistics Pages The Statistics page is where you will go when you want to get an idea of what
your competition is like. You will be able
to see where your camp ranks in the overall scheme of things as well as where
others sit in the main competition and some of the smaller competitions that
go on during the round. The primary ranking that will be displayed on the Statistics pages are the
ranks by overall score. This is the total
combination of all of the things that you have been doing in the game to improve
your camp. The only listing that you will immediately see when you visit the
Statistics page are the ranks of all camps by score. Below are explanations of the colors and the images, messages, and symbols that will be seen on the statistics page. Colors: There are a few different colors and notes in the Statistics pages that will be important for you to remember. The following shows the row colors and notices with the associated meaning. Attack and ops range will be superseded by Friend, Foe, Cool Down, and Admin status.
Symbols, Images, and Messages: If you are ever interested in finding out more about another camp, you can
find their name in the Statistics listing and click on it to view their profile.
Here you will be able to see any flag and/or motto they may have set, possibly
their gender and e-mail, the camp's class,
their terrain, camp focus, rank, alliance (or un-aligned if not currently in
one), attack options (if applicable), and their battle
ratio. You will also have access to a quick path for sending that specific
camp a message or setting up a quick attack
if you would like. There are a few other ways throughout the game that your camp will be ranked
among the other camps playing. The things that you do throughout the game can
help you to earn other accolades by the end of the game beyond just the standard
win. Some of these, of course, are not appropriate
to display in the middle of the round (population,
special ops attacks, etc.), but others do
not pose any threat to a player's strategy. If you are ever curious about how
you rank among the other camps playing in areas other than score, you can click
one of the links at the top of the Statistics page. Each of these will open
in a new window, showing only a single chart listing the appropriate values.
Though this is very difficult to do it is possible. Usually a person will die
due to poor planning or general experimentation that leads to a sudden lack
of food or waste buildup that the camp
cannot find a way out of. Generally a camp can halt all unnecessary production
and do serious exploration or construction
until they are able to pull themselves out of the slump, but occasionally someone
is unable to do this because they panic or happen to get attacked
and badly beaten at a very weak point. If the camp ever gets to a population
of 0, it will be dead. Also, if you want to restart your camp for any reason, you can go to the Camp Setup Page and use the second option to kill your camp. Please, if you ever run into a time where you suddenly begin losing population
and you are unable to do something that you were always able to do before (like
staff or unstaff buildings), STOP. DON'T END ANYMORE TURNS. E-MAIL AN ADMIN.
This list will show you how well your battle
statistics compare to other camps. In this chart each camp who has won a
standard army battle, while attacking,
will be listed in order of most victories. This may mean that your spotless
battle record is down below a number of other camps, many even smaller than
you in overall score, because you only attacked
someone 3 times, whereas they have launched and won more than 20. While this
information is interesting, you will also be able to use these statistics to
get some ideas for battle before you launch one. For example, if there is a
camp in your range that you haven't dealt with before and you find they have
a very high battle ratio (wins:total battles) you might want to prepare a larger
force before attacking them or just to defend yourself in case of an attack.
On the other hand, if you notice a camp with a very low battle ratio, you might
find a decently easy battle. Keep in mind, though, a person's strategy can always
change, so a formerly powerful camp could be weak a few days later and a formerly
weak camp could suddenly be strong. This list will show you how well your defending
statistics compare to other camps. In this chart each camp who has won a
standard army battle, while defending,
will be listed in order of most victories. This may mean that your spotless
battle record is down below a number of other camps, many even smaller than
you in overall score, because you were only
attacked by someone 3 times, whereas they have survived and won more than 20.
While this information is interesting, you will also be able to use these statistics
to get some ideas for battle before you launch one. For example, if there is
a camp in your range that you haven't dealt with before and you find they have
a very high number of defensive wins you might want to prepare a larger force
before attacking them or just to defend yourself in case of an attack. On the
other hand, if you notice a camp with a very low number of defensive victories,
you might find a decently easy battle. Keep in mind, though, a person's strategy
can always change, so a formerly powerful camp could be weak a few days later
and a formerly weak camp could suddenly be strong. This list will show you how well your bombing
statistics compare to other camps. In this chart each camp who has won
a air battle, while attacking, will be listed
in order of most victories. While this information is interesting, you will
also be able to use these statistics to get some ideas for battle before you
launch one. For example, if there is a camp in your range that you haven't dealt
with before and you find they have a very high battle ratio (wins:total battles)
you might want to prepare a larger force before attacking them or just to defend
yourself in case of an attack. On the other hand, if you notice a camp with
a very low battle ratio, you might find a decently easy battle. Keep in mind,
though, a person's strategy can always change, so a formerly powerful camp could
be weak a few days later and a formerly weak camp could suddenly be strong.
This list will show you what camps have clicked pages the most recently. This
can often give you an idea of when someone may generally log off or stop playing.
If you like to commit your attacks when
the person is offline (and thus be able to get all of your attacks in before
the person has a chance to rebuild and/or change their defensive
orders), this chart could be useful. The date and time of their latest activity
will be listed in either Eastern Daylight or Eastern Standard Time beside their
name (-4 GMT or -5 GMT, respectively. If you want to know more about Daylight
Saving [Summer Time] time, visit this Wikipedia
article). If you are ever curious about how many nukes
have been built by Nuke Path camps, you can check out this rank sheet. Camps
will be listed from most nukes produced to least. If a camp has not created
a nuke, it will not be listed. This could be a useful place to look if you are
interested in launching cruise missiles
or level 3 ops missions at another camp, especially
if you are just launching them at random and not as an act of revenge. You will
be able to see how many nukes a camp has and thus be able to judge which targets
may be most ideal for a strike. Remember, camps with a large number of nukes
also have a higher possibility of having better patriot defenses and ops
defenses. If you are ever curious about how many gold palettes
have been smelted by Econ Path camps, you can check out this rank sheet.
Camps will be listed from most palettes produced to least. If a camp has not
smelted any palettes, it will not be listed. This could be a useful place to
look if you are interested in launching level
3 ops missions at an econ camp, especially if you are just launching them
at random and not as an act of revenge. You will be able to see how many palettes
a camp has and thus be able to judge which targets may be most ideal for a strike.
Remember, camps with a large number of gold palettes also have a higher possibility
of having better ops defenses. If you are ever curious about how many mechs
have been churned out by Military Path camps, you can check out this rank sheet.
Camps will be listed from highest mech score to least. If a camp has not created
a mech, it will not be listed. This could be a useful place to look if you are
interested in launching a level 3 ops attack
on a Mil camp, especially if you are just launching them at random and not as
an act of revenge. You will be able to see how much of a camp's score is mech
based and thus be able to judge which targets may be most ideal for a strike.
Remember, camps with a large number of mechs also have a higher possibility
of having better ops defenses. This score
list shows both mechs in storage and assigned for defense. One of the most interesting things to watch is the ranking by turn
utilization. At the beginning of the game you can often tell who some of your
strongest players will be by how quickly they are able to begin racking up score.
Some of the strongest and most obsessed players will end up using almost all
of their turns by the end of the round. You will often see many of the players
in the top 10 with a much higher turn utilization than lower camps, though some
lower camps have used almost 100% of their possible turns with only 10,000 or
less in score by the end of the round. There are numerous alliances throughout
the game, some stronger than others. This ranking shows how different alliances
measure up to one another, displaying the number of members in the alliances,
the alliances' average scores, and the total of all of the alliances members'
scores. Remember when looking at scores to check on the total number of people
in the alliance, after all a low score could be caused by the fact that the
alliance still only has a couple of members while a larger alliance may not
have a much higher score. This list will show you the total amount of research,
both basic and advanced, completed by each
camp. This chart can be useful for judging how well you are doing as compared
to other camps and can give you an idea of when you might want to consider adding
more labs to speed up your research. |
|
|||||||||||||||||||||||||||||||||||||||||||