'Enclosed' is how
many units of Wall you have. 'Total Needed' is how
many you need to enclose your entire camp, assuming you
built your camp roughly square. 'Still Needed' is how
many units to need to reach 100% enclosure. (Click
for more)
So
you can make power, well great. Here's the breakdown.
Power is how much power you are generating. Power Used
is how much power is being consumed by buildings. Power
Left is how much more you can use. Got it? (Click
for more)
Gasoline
is for busses (ugh!) and gas generators. You store it
like food and use it up like food. Gasoline shows how
much you have and Gas Storage shows the percentage of
storage space reserved for gas has been used. (Click
for more)
After
you hit 5000 land, you're a little to big to keep
communications with all of your explorers and recruiters.
It's time to build a Communications Facility. Every 3000
land units, or so, you'll need to boost the communications.
(Click for more)
Every time your camp uses food or
disposables... it generates waste material. Don't let it over
100%! Your people will get sick, and the morale will be
terrible!
Adv Research: High Explosive (30.01)
257,372.83
CEP's
Main
Good
morning. Here are the results from yesterday, after our
meeting. Below that is a summary of our camp members that
will be leaving camp for one reason or another today.
This just shows you what happened in
your camp yesterday including production, exploration and
recruiting results, and anything else you should know as the
camp's leader. (Click for more)
--------------------------------------Day 55-------------------------------------- Explorers Found 560 land, 0 key items Explorers Found 244 food Explorers Found 103 disposables Explorers Found 60 building
supplies Explorers
Found 2 CEP
Show/Hide
your detailed Explorer Report
Exploration began on a hot,
sunny Spring day. The explorers went in search
of new land. There were 1500 explorers to start
this 1 day search and their morale was
Fair. The explorers covered enough land to
justify a quick look for uranium. The explorers
covered enough land to justify a quick look for
titanium. The explorers covered enough land to
justify a quick look for gold. Beyond that,
there was no significant occurance to
report.
Population ate 1791 food with 7 produced
(-1540 ) Population used 214 disposables with 273
produced (162) Population used 0 building supplies with 0
produced (60)
Population produced 0 Gasoline.
Miners mined
2 gold, 5 titanium,
and 10 uranium. Explorers have completed their
search! 1 AA guns were
created.
This shows you what happened the last
time you attacked someone. Your results will be displayed on
the left and your opponent's results will be displayed on the
right. Be sure to note the population gained spot right after
a battle since that information is not stored. (Click for
more)
You are competing against 282 other players. 7
of which are online now. SGTG version: 7.4.2 Game Ends
On: September 30, 2006, 12:00 pm Copyright 2005 - 2006
Hartley Corporation's Parallel Game Studios
Beyond changing
the color scheme of the screen, seasons affect food rot and deaths
due to injury. Winter also causes the need to burn wood for warmth.
(Click for more)
Changes in
weather affect your ability to find new recruits or supplies during
exploration. Rain and snow tend to boost recruiting, while clouds or
sun boost exploration. Storms hurt both and can destroy buildings if
you haven't set up the proper defenses. (Click for more)